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Computing and Future Interaction Technologies

Biological and Sport Sciences

Research

MRes

  • Overview
  • Application Timeline
  • Tuition
  • Requirements
  • Modules
  • About
  • Subject Area Information
  • Career
  • Similar courses

Overview

The Research Masters in Future Interaction Technologies focuses on developing and analyzing software and hardware for advanced interaction technologies. It addresses challenges in healthcare safety and accessible technology while preparing students for academic research and industry applications. The program is led by Swansea University's esteemed Computer Science department.

Application Timeline

  1. October 1, 2025
    Start date
  2. April 29, 2026
    Today

Tuition

Year 1
Student categories Study
Full-time Part-time
EU£21,850£10,950
International£21,850£10,950
Wales£4,800£2,400
Scotland£4,800£2,400
England£4,800£2,400
Northern Ireland£4,800£2,400

Requirements

Entry Requirements:
Language Requirements

Language requirements information is currently unavailable.

Modules

Modules is currently unavailable

Please check back later for updates.

About

Programme Overview

The Research Masters in Future Interaction Technologies encourages a comprehensive approach to technology, focusing on both the development and analytical improvement of software and hardware.

FIT Lab Mission

Led by the Future Interaction Technology (FIT) Lab within the Computer Science department, the programme aims to:

  • Explore advanced computer science applications.
  • Make interaction technologies dependable, enjoyable, and effective.

Interaction technologies include:

  • Mobile devices
  • The web and web 2.0
  • Implants
  • Smart televisions
  • Microwaves
  • Ticket machines
  • Navigational aids

The programme addresses significant challenges...

Subject Area Information

Sport technology is an interdisciplinary field that merges the principles of sports science with cutting-edge technological advancements to enhance athletic performance, improve training methodologies, and optimize sports management.

Typical Course Structure
  • 1. Introduction to Sport Technology

  • 2. Biomechanics and Motion Analysis

  • 3. Sports Data Analytics

  • 4. Wearable Technology in Sports

  • 5. Sports Equipment Design and Innovation

  • 6. Virtual and Augmented Reality in Sports

  • 7. Ethics and Legal Issues in Sport Technology

Typical Skills Acquired
  • Proficiency in using sport technology tools and software
  • Ability to analyze and interpret sports performance data
  • Knowledge of biomechanics and human movement
  • Skills in designing and developing sports equipment and wearables
  • Understanding of VR and AR applications in sports
  • Awareness of ethical and legal issues in sport technology

Career

Graduates of sport technology programs can pursue a variety of careers that involve the integration of technology in sports to enhance performance and innovation.

Potential Professions
  • Sports Technologist

    Developing and implementing technology solutions for sports teams and organizations.

  • Performance Analyst

    Analyzing athlete performance data to provide insights and recommendations.

  • Biomechanist

    Studying human movement to improve athletic performance and reduce injury risk.

  • Product Designer

    Creating innovative sports equipment and wearable devices.

  • Data Scientist

    Specializing in sports analytics to support decision-making processes.

  • VR/AR Developer

    Designing immersive experiences for training and fan engagement.

  • Sports Consultant

    Advising on the integration of technology in sports programs and facilities.

Similar courses

Contact

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Singleton Park, Swansea, West Glamorgan, SA2 8PP
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Enhance your academic journey with the help from our experts.

Contact

Loading map...
Singleton Park, Swansea, West Glamorgan, SA2 8PP
Get expert guidance

Enhance your academic journey with the help from our experts.

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